It was a screenshot sent with a prayer, but Microsoft said that he gave a nice reply saying 'I like it. Send a screenshot of the game to Microsoft by sending it. However, it seems that Microsoft has mercilessly asked programmers who overwork, 'When can I play the game?' And 'Send me a demo.' Stanford, who had to send something in shape to Microsoft, thought, 'Maybe it looks like a real game,' so he printed it out on a dot-matrix printer and then thermofaxed it. Stanford then worked with Cinematronics artists to start designing at the expense of the holidays, but the pinball design, made by stitching together the graphics for each part, was 'terrible.' Looking back on those days, Stanford says. Furthermore, when I showed the proposal to Microsoft, Microsoft responded very well, saying, 'I want to see the game.' Microsoft then becomes interested in Cinematronics, a small company born in Santa Cruz, USA. I told Microsoft what the game was about. When Stanford heard the word 'pinball' from John, he wrote down the concept of a 3D pinball game using a fictitious pinball machine called 'Pinball Wizard' on the spot, and decided without contacting his friends. However, according to John, when Cole heard Gluem's idea, he said, 'Isn't it pinball or something?' Stanford also consulted with his friend Alex John, the founder of Microsoft DirectX, but John's boss and head of Windows 95, David Cole, responded too much to Gluem. Knowing Microsoft's trends, Cinematronics got stuck and tried to fire glue instead of ammunition, but this game called 'Gluem' has become 'a sinfully ridiculous game'. Microsoft, which had been sued by the Antitrust, wanted to record a bloody game to avoid further problems. Windows 95, which implemented unprecedented breakthrough features, was capable of loading more exciting and up-to-date games such as card games, but already with regard to Windows 95, the Federal Trade Commission and the United States Department of Justice. However, the three did not get depressed and decided to make a Windows version of DOOM, which was particularly popular at the time, saying, 'If everyone wants a 3D game, let's make a 3D game!' And the DOOM clone was completed by the summer of 1994.Īt that time, Microsoft wanted a game to be recorded on the OS along with Reversi and Solitaire. The three started out creating a top-down 2D shooting game, but many wanted a 3D game, so the 2D game wasn't even looked at. Cinematronics was a typical startup that said, 'I don't have the money, but my dreams are big, and I worked for a long time every day with a small number of staff.' Sandage was in charge of actually writing code based on the graphics created by Mr. Greiner was in charge of graphics, and Mr. Stanford was in charge of contracting as a manager and making relationships with clients, Mr. Meanwhile, Stanford decided to start a company called Cinematronics with two colleagues, Mike Sandage and Kevin Gleiner, who met at the conference, and develop games for Windows 95. At the time, many developers were developing applications for Windows 95, while for games, for technical reasons, applications for MS-DOS continued to be developed. It was around this time that game developer David Stanford got the chance. The slogan was changed to 'Where do you want to go today?' And we were conducting a promotional campaign to appeal to the masses without expertise. ![]() Microsoft is spending a lot of money on the release of Windows 95, such as using the Rolling Stones song ' Start Me Up ', but advertising marketing has already started in 1994, the year before the release. ![]() How Space Cadet pinball won the Windows desktop About 20 years ago, the unknown history of how a small, unnamed startup developed Windows 3D Pinball before the release of Windows 95 is revealed. ![]() The Windows 3D Pinball that came with the Windows 95 expansion pack isn't included in Windows Vista or later, but it's actually because 'no one at Microsoft could understand how the code works.'. 06:00:00 The story of the completion of Windows '3D Flipper XXL', how did an unknown startup create a game that has been loved for 20 years?
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